
Hi, I'm a Game Programmer
I'm 29 from Florence, Italy
Programming videogames was once a dream for me, now it's my daily life!
AI, machine learning, shaders, code architecture and animations are my favourite fields and they're where I excel more proficiently.I love music, playing bass, gaming and making cocktails,
I never lost the touch! I was once a barman afterall.
Working in a professional environment taught me that teamwork and staying updated on new technologies are the most important things in game development.
WHITESOCK
Game Programmer
2020 - 2023, 2026 (Ongoing)
The Sign Comics and Arts Academy
Game Programming Professor
2020, (ongoing)
TINY BULL STUDIOS
Game Programmer
2023, 3 Years
MONOGRID
Junior Programmer
2019, 6 months
These are the projects I've worked on
The Lonesome Guild - Tiny Bull Studios - 2.5 years
As generalist programmer I've worked with Unity ECS , where I learned how to develop data driven gameplay . I've developed a big part of the tools used by developers and I've helped with the UI and AI development.
Chef Adventure - WHITESOCK - 6 months
As programmer I implemented pretty much every part of the gameplay focussing on character movement and interactions, deep dialogue system linked with Articy external program, world generation tools, UI and optimization.
Password1234 - TINY BULL STUDIOS - 3 months
Here I implemented the gameplay of 5 minigames focussing on data driven gameplay and heavy UI interaction, I've worked on a localization system to make the game accessible to many people.Nominated to BEST IN LEARNING at Italian Video Game Awards – Games Beyond Entertainment 2025
Simbioasi - WHITESOCK - 6 months
In this project there was a couple of very challenging features, such as character movement linked with animations, save system and the management of many active physic objects.
Oxistress - WHITESOCK - 6 months
In this project I was finally able to work in a VR environment. The most challenging aspect of this game was the optimization of 3d assets, using shaders, object pooling and ambient occlusion.

Suburra - MONOGRID - 1 year
This was my first BIG project, I learned to work in a team.
I worked on animations, black market (shop) system, inventory system and some core interactions like covers and shooting.
I've also worked on AR features.
Follow the Truth - Game Jam "The game is a liar" - 7 Days
We, as a team of 7 people, were really happy with the final product. Working on the project I had to figure out how to create a 2.5D environment like Don't Starve on Unity, that was very challenging.
Garlic Blood - Game Jam "Vampires and the blood is Lethal" - 3 Days
Me as developer, a musician and an artist.
Setting up all the systems in this game is such a short period of time was very challenging, but successful
Quantum Caster - Game Jam "A lot of" - 5 Days
I worked on this game with 6 artists as the only programmer. We came up with the idea and I ended up working mostly as a Tech Artist for this project. It was very fun!
Programming for Game Development - The Sign Comics and Arts Academy, Florence
3 years
University of Computer Science - Pisa
2 years
Hotel Management School, Barman - IPPSEOA G.Minuto, Marina di Massa
5 years
You can find me on these platforms